For a school project, I created textures in Substance Painter and shaders in Unreal. I did my best to maintain the spirit of Samus and her distinct look while putting my own spin on it. The animation was from Mixamo and edited in Blender.
The geometry is from the Super Smash Bros series (https://www.models-resource.com/wii_u/supersmashbrosforwiiu/model/11428/), many thanks for being able to use it. The normals and UVs were edited in Blender to be more manageable.